Get started

Rotate the pose. Try the light.

The same rig as the editor, in a test scene. Change the skin, the pose and the light.

Steve floating, exported with the engine

Try another light. Change the gesture.

Drag the character to rotate it. Steve, Alex and the official default skins are ready to try.

Static view. The interactive viewer needs WebGL 2.

This is the editor.

A real walkthrough: choose the skin, pose, light and export.

See plans